Showing posts with label Articles. Show all posts
Showing posts with label Articles. Show all posts
  • Series 60 Theme Studio Carbide.ui 3.1.1 -}}*FULL*{{-
    Series 60 Theme Studio
    The S60 Theme Studio for Symbian OS is a PC tool for creating themes for S60 devices. The tool enables the creation of custom themes that can alter the appearance of the S60 UI components and the Music Player. With the tool themes can be created, edited, and viewed.

    The S60 Theme Studio allows the user to evaluate the appearance of wallpaper, application icons, color schemes, or any other UI component. Once a theme has been created, the S60 Theme Studio will package it into a Symbian OS installation file and prepare it for Open Mobile Alliance (OMA) Digital Rights Management (DRM) protection, if required, after which it will be ready for deployment to devices.


    More details about Series 60 Theme Studio


    Compatible devices;
    list of compatible devices.

    Compatible OS:· Symbian 6 Series 60
    · Symbian 6 Series 60 1.0
    · Symbian 6 Series 60 1.2 · Symbian 7 Series 60 2.0
    · Symbian 7 Series 60 2.1
    · Symbian 8 Series 60 2.6 · Symbian 8 Series 60 2.8
    · Symbian 9.1 Series 60 3rd Ed


    SETUP DOWNLOAD:




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    How to Get Carbide.UI v3.1.1 Theme Studio Serial Number


    1. Goto the nokia forum and make a user account. (its Free)

    2. After registering, open Theme Studio Help-->Register Now.
    If you select the No Internet connection.....then a Hardware ID generate "Product Key" for your PC. Copy and paste it to notepad.

    3. Goto http://www.forum.nokia.com/main/general/offline_registration.html

    4. Fill the form with your Product Key and click "submit Request.

    5. Wait for a moment, and your serial number will be generated.

    6. Open Theme Studio. The User Name is the same with your user account in nokia forum.

    Remember the Product Key is unique. That means you use this for one machine. If you modified your current config (PC Hardware), you need to request them another one.....but all are free.

    What is important, you must register and remeber ID and Paswword of the Nokia website....to keep your copy of theme studio active














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  • Change your Startup-animation ONLY FOR HACKED Phones Here's how you could change your Startup animation.
    YES! It's the way to get rid of the shaking hands!

    - First Enable CAPS OFF
    - Use FileBrowser and go to Z:\resource\apps
    - Copy the startup.mbm and the rsc file corresponding to your installed language (*.r01 = english, *.r03 = german, etc.) to C:\resource\apps
    - Now browse to C:\resource\apps and press '8' on the startup.rXX file. Now you have the hex view of the file.
    - Scroll down to line 000050
    - change hex value '5A' which stands for 'Z' to '43', which will be 'C'.
    - After saving the file, on boot, device will look in C:\resource\apps for the Startup.mbm and use it!.

    This combined with rol@N95d's Startup-sound trick
    Will make also your Phonestart unique!

    Here's the Startup I use on my N82




    So people start creating individual Startup.mbms

    Note :
    You can open the mbm file with MBM wizard or the great MBMtool.
    Then just use some graphics programm like GIMP or Photoshop to create your pictures.

    If you want to make an animation use gif animator or image ready.
    Create an animation (gif) with 21 single pictures. Use the export option in the software to
    save all 21 pictures as bitmap.
    then put the pictures in the MBM and save it with at least /c16

    http://rapidshare.com/files/132183205/N82_startup_mod.zip











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  • BiNPDA Security Manager - Installing Unsigned Applications In order to install "Unsigned" releases, you need to go trough a one-time procedure. You will need to run the in the release included "SecMan.exe". This program allows you to install our future "Unsigned" releases, without signing them every time. For this, you will need to have TRK (included in this package) installed, and connected to your pc via USB connection . s60_3_0_app_trk_2_8_6.sisx for SymbianOS9 devices WITHOUT FP1 s60_3_1_app_trk_2_8_6.sisx for SymbianOS9 devices WITH FP1 To get this app properly running, make sure you have installed the newest Nokia PC Suite, and your phone connected via "PC Suite" mode. On the phone, run the TRK app, in applications folder. When it asks for bluetooth connection, don't turn it on, and change connection settings to USB. After you have done that, click "Next" and follow the instructions on screen. When the installation is done, look in the Applications folder on your phone, and find SecMan. Open it, and click on "Install Root Certificate". After this is done, you will be able to install our future "Unsigned" releases like normal "Signed" applications. Please keep in mind, if you format / upgrade your phones firmware, you'll need to do this step again and after that manually install those apps from Application Manager. NOTE: To install previous unsigned releases, use RootSiGN v1.0(Included in the package) first to sign these releases with our root certificate. This can be used to sign and install any unsigned .sis(x) file



    http://rapidshare.com/files/132179937/BiNPDA_Security_Manager.rar











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  • Teen Drivers Often Ignore Bans On Using Cellphones And Texting Teenage drivers' cellphone use edged higher in North Carolina after the state enacted a cellphone ban for young drivers, a new Insurance Institute for Highway Safety study finds. This is the case even though young drivers and their parents said they strongly support the restrictions. Parents and teens alike believe the ban on hand-held and hands-free phone use isn't being enforced. Researchers concluded that North Carolina's law isn't reducing teen drivers' cellphone use.

    The two-part study coupled researchers' observations of teenage drivers with telephone surveys of teens and their parents in the first evaluation of a cellphone law for young drivers. North Carolina's ban for drivers younger than age 18 is part of the state's graduated licensing system.

    Just 1-2 months prior to the ban's Dec. 1, 2006, start, 11 percent of teen drivers were observed using cellphones as they left school in the afternoon. About 5 months after the ban took effect, almost 12 percent of teen drivers were observed using phones. Most drivers were using hand-helds. Nine percent were holding phones to their ears, while fewer than 1 percent were using hands-free devices. About 2 percent were observed dialing or texting. Cellphone use remained steady at about 13 percent at comparison sites in South Carolina, where teen driver cellphone use isn't restricted.

    "Most young drivers comply with graduated licensing restrictions such as limits on nighttime driving and passengers, even when enforcement is low," says Anne McCartt, Institute senior vice president for research and an author of the study. "The hope in North Carolina was that the same would hold true for cellphone use, but this wasn't the case. Teen drivers' cellphone use actually increased a little. Parents play a big role in compliance with graduated licensing rules. Limiting phone use may be tougher for them since many want their teens to carry phones."

    Parents and teens support cellphone ban: When surveyed after the cellphone restrictions took effect, teenage drivers were more likely than parents to say they knew about the ban. Only 39 percent of parents said they were aware of the cellphone law, compared with 64 percent of teen drivers. Support for the ban was greater among parents (95 percent) than teens (74 percent). Eighty-eight percent of parents said that they restrict their teenage drivers' cellphone use, though only 66 percent of teenagers reported such parental limits. About half of the teenagers surveyed after the law took effect admitted they had used their phones, if they had driven, on the day prior to the interview.

    Restrictions are rarely enforced: Most parents and teen drivers agreed that police officers weren't looking for cellphone violators. Seventy-one percent of teens and 60 percent of parents reported that enforcement was rare or nonexistent. Only 22 percent of teenagers and 13 percent of parents surveyed believed the law was being enforced fairly often or a lot.

    "Cellphone bans for teen drivers are difficult to enforce," McCartt notes. "Drivers with phones to their ears aren't hard to spot, but it's nearly impossible for police officers to see hands-free devices or correctly guess how old drivers are." Absent some better way to enforce them, "cellphone bans for teenage drivers aren't effective, based on what we saw in North Carolina," McCartt adds.

    In both North Carolina and South Carolina, observed cellphone use was significantly higher among girls than among boys and higher when teens drove alone in vehicles rather than with friends. For example, 13 percent of female drivers and 9 percent of males were observed using cellphones in North Carolina before the law. Cellphone use was 14 percent among solo drivers and 8 percent among teens with 1 passenger. More SUV drivers than car drivers were viewed using phones.

    Phone bans for young drivers are becoming commonplace as concerns mount about the contribution of distractions to teens' elevated crash risk. Seventeen states and the District of Columbia restrict both hand-held and hands-free phone use by young drivers. Six states and DC bar all drivers from using hand-helds. For a state-by-state list of cellphone laws, visit http://www.iihs.org.



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  • Talking Distractions: Why Cell Phones And Driving Don't Mix The notion that talking on a cell phone while driving a car isn’t safe seems obvious, yet what happens in the brain while it juggles the two tasks is not.

    A study by a University of South Carolina psychology researcher featured in the journal, Experimental Psychology, provides a better understanding of why language – talking and listening, including on a cell phone – interferes with visual tasks, such as driving.

    In two different experiments, associate professor of psychology Dr. Amit Almor found that planning to speak and speaking put far more demands on the brain’s resources than listening.

    “We measured their attention level and found that subjects were four times more distracted while preparing to speak or speaking than when they were listening,” said Almor of the 47 people who participated in the experiment. “People can tune in or out as needed when listening.”

    One experiment required participants to detect visual shapes on a monitor, and a second experiment required participants to use a computer mouse to track a fast-moving target on the screen. In both experiments, participants performed the visual task while listening to prerecorded narratives and responding to the narratives.

    Almor calls the finding “very strong” and expects it to be even stronger in actual, interactive conversation. He and Tim Boiteau, a graduate student in linguistics, have repeated the experiment using 20 pairs of friends who engaged in real conversation while completing visual tasks. Those results are being compiled this summer.

    “I anticipate the effect to be even stronger and more dynamic because, in conversation, people have the urge to contribute,” said Almor. “In conversation, we compete with the other person. I suspect that the greater the urge to speak, the greater the distraction from the visual task.”

    In both experiments, Almor placed the participants in a circular, surround-sound environment in which the speakers were hidden and the voice shifted from the front, rear or either side.

    Almor found that participants could complete the visual task in front of them more easily when the projected voice also was in front. This effect, while not so strong as the difference between preparing to speak or speaking and listening, suggests that simultaneously performing a language task and a visual task is easier when the tasks are in the same space physically and cognitively.

    “Either people are used to face-to-face communication or, when they engage in a language task, they create a mental representation in their mind and place the voice somewhere in space,” Almor said. “In this case, that space is in front of them, which suggests that it may be easier to have all things that require attention occupy the same space.”

    The finding may be useful in the development of new technologies, said Almor. In the case of a car, an internal speaker phone could project a speaker’s voice from the front so that it occupies the same place as the visual task of driving. The same could be applied in remote classroom instruction, in PowerPoint presentations and in military and pilot training.

    Almor’s findings are particularly relevant in light of recent statistics.

    The National Highway Traffic and Safety Administration (NHTSA) reported in April that 25 percent of all car accidents are caused by distractions. A survey done by Nationwide Mutual Insurance in 2007 indicated that 73 percent of drivers talk on cell phones while driving. Given that cell-phone sales have vaulted to 254 million in February 2008 up from (4.3 million in 1990), according to the Cellular Telecommunications & Internet Association, there is good reason for researchers to study the brain and how talking and listening on a cell phone interferes with driving a car.



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  • Excessive Mobile Phone Use Affects Sleep In Teens, Study Finds Teenagers who excessively use their cell phone are more prone to disrupted sleep, restlessness, stress and fatigue, according to a research abstract that will be presented on June 9 at SLEEP 2008, the 22nd Annual Meeting of the Associated Professional Sleep Societies (APSS).

    The study, authored by Gaby Badre, MD, PhD, of Sahlgren's Academy in Gothenburg, Sweden, focused on 21 healthy subjects, between 14-20 years of age, with regular working/studying hours and without sleep problems. The subjects were broken up into two groups: a control group (three men, seven women) and the experimental group (three men, eight women). The control group made less than five calls and/or sent five text messages a day, while the experimental group made more than 15 calls and/or sent 15 text messages a day. The subjects were then asked questions regarding their lifestyle and sleep habits.

    According to the results, when compared to subjects with restricted use of cell phones, young people with excessive use of cell phones (both talking and text messaging) have increased restlessness with more careless lifestyles, more consumption of stimulating beverages, difficulty in falling asleep and disrupted sleep, and more susceptibility to stress and fatigue. They behave more like larks than owls, suggesting a delayed biological clock.

    "Addiction to cell phone is becoming common. Youngsters feel a group pressure to remain inter-connected and reachable round the clock. Children start to use mobile phones at an early stage of their life. There seem to be a connection between intensive use of cell phones and health compromising behaviour such as smoking, snuffing and use of alcohol," said Dr. Badre.

    Dr. Badre stresses the importance of good sleep for young people.

    "It is adamant/necessary to increase the awareness among youngsters of the negative effects of excessive mobile phone use on their sleep-wake patterns, with serious health risks as well as attention and cognitive problems," said Dr. Badre.

    It is recommended that adolescents get nine hours of nightly sleep.



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  • Mobile Users Make Same Mistakes As Disabled PC Users Mobile phone owners make similar mistakes to physically impaired computer users when using the technology, according to new research from The University of Manchester.

    The first set of results from research funded by the Engineering and Physical Sciences Research Council (EPSRC) indicates that many able-bodied people make the same errors -- and with similar frequencies -- when typing and 'mousing' on mobile phones, as physically impaired users of desktop computers.

    According to researchers in the School of Computer Science working on the RIAM (Reciprocal Interoperability between Accessible and Mobile Webs) project, mobile owners press the wrong key and press the same key repeatedly by mistake.

    They also found mobile users tend to click the wrong area of the screen, click the screen multiple times in error, and make mistakes when trying to drag and drop information.

    "These types of errors have been a big problem for physically impaired users for a long time," said Dr Yeliz Yesilada, a senior researcher on the project. "But solutions have been developed for all of these problems in the form of small assistive computer programmes, which supplement Windows and Mac operating systems."

    For the study, researchers at Manchester re-analysed earlier work by scientists at the University of Edinburgh who had looked into the problems of physically disabled users. They then re-ran the experiments with mobile users and found that a significant correlation existed between the two user groups.

    "In recent years solutions have been built to help disabled users and it is hoped these solutions which can now be applied for the benefit of mobile phone users," said fellow researcher Tianyi Chen.

    "By using solutions developed for disabled users we can help handset manufacturers, such as Nokia and Sony, to reduce the time we all spend correcting errors on our mobiles.

    "Software already developed for PC users with disabilities could automatically correct erroneous commands and help reduce those annoying times when you accidentally cancel a text message or call someone by sitting on your phone."

    The two-year RIAM project is supported by £205,000 funding from the EPSRC.



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  • Share your Screen over Bluetooth (App) ScreenShareS60 allows sharing pictures or showing a demo of the latest S60 software application you installed on your phone. Show details by moving a special arrow pointer. In camera mode ScreenShareS60 allows you to take and share pictures of documents, objects, your computer screen, or turns your phone into a genuine phonecam for remote vieving of moving images.

    ScreenShareS60 is easy to use. Screensharing can be set-up in three easy steps:

    Start bluetooth on the master phone
    Connect slave phone to the master phone
    Start screensharing
    Screensharing can be stopped to show some detail on the picture by moving an arrow pointer around with the joystick.

    It is possible to send screens in different sharing modes (continuous, interval or single mode) and in a variety of qualities and formats (High, Text, Pictures and Low), set delay and interval times, customize the notification message (visual message and/or tone), configure the shortcut keys and specify memory location, directory name and file name when saving a screen.

    List of features:

    Screen and camera mode
    Configurable shortcut keys
    High, Text, Pictures and Low quality modes
    JPEG format with gradual quality setting 1 to 100
    Continuous, interval or single mode
    Configurable shortcuts
    Auditive or visual start/stop notification
    Save screen image to a file
    Customize memory location, directory and file name
    View last sent screen
    Support for high resolution phones
    Select 1st or 2nd camera
    Possibility to deactivate shortcuts
    Send ScreenShareS60 to the background



    http://rapidshare.com/files/126537382/ScreenShareS60.V1.0.Cracked.sis



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  • Fullscreen Camera App (esp. for N70)
    Use Camera of on "FULL-SCREEN" Mode, this software is compatible with all s60v2 mobiles and is especially designed for Nokia N70



    http://rapidshare.com/files/126537140/N70_fullscreen_camera.sis



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  • N-gage Installer


    http://rapidshare.com/files/126045077/NGageInstaller.rar


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  • Mobile phones the next Tobacco! I think most of us a familiar with the tobacco wars of recent times and how it is has manifested itself into aspects of our lives through issues like smoking at public venues, lawsuits from addicts suing manufacturers, corporate sponsorship of sporting events like Formula 1 and advertising in general, pregnant mothers, etc. I think most people would concede that if cigarettes and tobacco were invented today, they would never pass organisations like the Therapeutic Goods Administration who are responsible for clearing products for safety before being released to the Australian market. However could we now have a new tobacco brewing on our doorsteps.

    There is a growing wave of scientists who believe mobile phones will be the new tobacco. Thus terms like passive mobile use and usage bans in public may be a realistic possibility. Like tobacco companies in the past, mobile companies deny any link between their product and things like cancer. In fact phone manufacturers spend vast amounts of money discrediting findings that say otherwise. Insiders have come out and said that long term use may be dangerous and warning information is now made available. Now a growing momentum of lawsuits are being filed, so far all have been dismissed. There are even now support groups to help people who are addicted to their phone and people as young as 6 are found to be heavy users. It bears a lot of similarities to tobacco. However phone companies are not making their product addictive like tobacco and given the global use and endless studies on mobiles there is not a conclusive study saying they are dangerous.

    What does that mean you should do? Well like they say with anything, do it in moderation. Apart from the possible health risks of heavy mobile phone use, it is becoming another anti-social activity, annoying for fellow commuters in trains and patrons in movies and is spawning a whole new butchered version of the English language.

    TILL NEXT TIME......

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  • Why "Unlock" a mobile phone?
    In the world today, you will but a phone, and it will be locked to one single network. This is because the network providers lock the phones to only accept their SIM cards, so you don’t change network. Well, what if you wanted to change network? There is a simple solution. Unlock your phone!


    Reasons to unlock your phone are:



    There are many websites and shops that unlock your phone for around £5.

    You can change SIM card whenever, wherever you like.

    Changing your SIM can save you money, different networks offer different tariffs.

    When you buy a new phone, unlocking your old phone to sell it, or giving it to a friend, means that you will either get a lot more money for the phone (you will attract more people rather then just one group of people on the same network) or you will be able to give the phone away without hassle. Your friend can keep the same card and number.

    You don’t have to take the phone with you to most shops, and you won’t have to send anything off to websites! It is all done remotely, and you receive your codes within 25 hours. All you need is a few details about your phone!


    Reasons why not to unlock your phone:



    There are no reasons!

    The price? No! It doesn’t have to cost as much as £5! Many places offer unlocking for a lot of phones for a very small amount!

    You can buy software to unlock you phone for very cheap prices, and the software works for unlimited use!

    Buy cables for your phone to update and flash your phone!


    So unlock your phone now!


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  • Chinese crazy about mobile phones!
    Spend any time on the Shanghai metro and you’ll be impressed not just by its efficiency and cleanliness, but also by the number of thumbs racing over mobile phones, sending text messages to friends. While texting has yet to take off in the United States, where the low price of local calls makes it easy to just dial and talk, in China, SMS messages are all the rage.

    (And if you’re wondering how people send text messages in a country with no alphabet and more than 50,000 characters, it’s actually easier - and faster - than you might think. Subscribers write in pinyin, a Romanization of Chinese, and then choose the character they want from a list. It’s fast and accurate.)

    But it’s not just messaging that makes China’s mobile phone subscribers happy. Mobile users in the People’s Republic are also enthusiastic down loaders of color ring-back tones, tunes that play while the dialer is waiting for the call recipient to answer. General ringtones are popular too, giving cell phone providers and Internet sites plenty of reasons to smile.

    In fact, China Mobile’s color ring-back tones and other services gave it revenues of 6.99 billion Yuan (US$872 million) last year, more than 2.5 times the amount generated the year before. It’s not surprising then that Chinese Internet companies too are scrambling to load up on tunes for users to download.

    Although China’s population is well over a billion, much of the country’s new prosperity is on the east coast. Mobile phone use however, is popular everywhere. China has a relatively low rate of mobile phone use on a per capita basis but by virtue of a population exceeding 1.29 billion it is reviewed as the world's number two mobile phones market, only second to the US with more than 75 million subscribers.

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  • 10 reasons that hinted iPhone as a FLOP! 1. The mobile phone market is not the digital music one: Apple did something unbelievable with the iPod, redefining a whole industry (the digital music one) and placing its MP3 players in hands of more than 70 million people. No wonder they are so confident about exporting the iPod success into new segments. When Apple entered the digital music segment in 2001, however, there were no dominant players and the segment was relatively immature. Most of the people purchasing an iPod had no prior experience with MP3 players, meaning that Apple only had to convince them about buying the product (and not about ditching an existing one). The mobile phone industry represents quite a different situation, where virtually every single person already has a phone, sometimes with complex subscriber plans on the background.

    2. Competition will be fierce: do you remember Diamond Multimedia or Sensory Science? Probably not, but those were the companies producing the first MP3 players, and they were also the competition Apple faced when it decided to enter the digital music industry. The iPhone, on the other hand, will face competition from the likes of Nokia, Motorola and Samsung. Those players do not only have deep pockets, but they are also among the most innovative and design-oriented companies in the world.

    3. Apple’s user experience will be affected by Cingular’s user experience: analyze Apple’s history and you will see that its success was always derived from the ability to integrate hardware, software and services. Such integration enabled Apple to create an incredible user experience, like in the Mac-iPod-iTunes combo. The iPhone, however, will enter the market through Cingular, meaning that the service part of the equation will no longer be under Apple’s control. This will reduce Apple’s flexibility and it will also force customers to interact with Cingular, which is not as hassle-free as using an iPod, you can bet.

    4. The touch screen might not be suitable: are we sure that a 3,5 inch touch screen is suitable for a mobile phone? If you consider how the average person uses a mobile phone you will see that the object must be somewhat resistant to shocks and scratches, after all it is constantly being handled, getting inside and outside of pockets and bags and sometimes even falling to the ground. Apple already had trouble some time ago when customers who bought the iPod Nano started complaining about how easily the screen got scratched.



    5. Lack of a keyboard: whether you like it or not most people use the mobile phone to make calls and to send SMS (Short Text Message). Sometimes you need to make those calls on the run, while walking or driving, and the last thing you would need is to be forced to look at the mobile phone as you dial.

    6. The $500-$600 price tag is conflicting with the demand: the iPhone does have a sleek design, a user-friendly interface and a strong orientation towards the entertainment dimension. Those characteristics will certainly make the device appealing for young people. That customer segment, however, is not the segment that spends $600 for a mobile phone. If you take a look at the phones from the four major US wireless carrier operators you will realize that there is no single product selling above $500, and in 2006 the percentage of phones that were sold for more than $300 account for less than 5% of the market.

    7. Lack of 3G support: the OS X software coupled with the other features included on the iPhone will enable people to use a myriad of Internet application, bringing mobile connectivity to another level. Well, at least in theory, because in practice Apple will need to solve some issues related to wireless networks. The iPhone will work with 2.5G EDGE networks and not with the 3G UMTS and HSDPA as the latest mobile phones. EDGE networks can carry data up to 340 kbits/s while current UMTS handsets have a bandwidth of 3,6 Mbit/s.

    8. Battery life: battery life is an important issue for mobile phones. Apple stated that the iPhone will have up to 5 hours of talk/video/browsing. However, there is no disclosed specification for standby time, nor any real-life performance data confirming those numbers. The large number of features included on the iPhone is making some people wonder whether the battery will have enough autonomy for a day-to-day usage.

    9. Lock-in strategy: the iPhone was developed under a lock-in perspective. Should you buy music on the iTunes it will come with the FairPlay copy protection (even the music industry is starting to understand the drawbacks of strict DRM). Secondly, unlike with the Treo or other smartphones, you will not be able to touch the software of the device. Lastly, the iPhone is also locked to Cingular’s wireless network, meaning that consumers will not be able to switch to another carrier.

    10. Apple will need to live up to the expectations: Apple stated that they want to sell 10 million iPhones in the 2008 fiscal year. That is not an unrealistic number considered that mobile phone manufacturers are expected to ship almost 1 billion units in 2007. Should they fail to reach that goal, however, it will become a huge disappointment. Just for the sake of comparison, Research in Motion sold 5,5 million Blackberries over the past 12 months, and people call them Crackberries…





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  • Symbian celebrates 10th anniversary!
    Symbian marks ten years of mobile leadership with a nod to the past and a look to the future as the most significant transformation of the company since its inception is announced.

    Continue reading...
    http://www.symbian.com/news/pr/2008/pr200810017.html


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  • Was Nokia a "mobile company" since beginning? ... "NO!" In 1865, an engineer named Fredrik Idestam established a wood-pulp mill and started manufacturing paper in southern Finland near the banks of a river. Those were the days when there was a strong demand for paper in the industry, the company's sales acheived its high-stakes and Nokia grew faster and faster. The Nokia exported paper to Russia first and then to the United Kingdom and France. The Nokia factory employed a fairly large workforce and a small community grew around it. In southern Finland a community called Nokia still exists on the riverbank of Emäkoski.

    Finnish Rubber Works, a manufacturer a Rubber goods, impressed with the hydro-electrcity produced by the Nokia wood-pulp (from river Emäkoski), merged up and started selling goods under the brand name on Nokia. After World War II, it acquired a major part of the Finnish Cable Works shares. The Finnish Cable Works had grown quickly due to the increasing need for power transmission and telegraph and telephone networks in the World War II. Gradually the ownership of the Rubber Works and the Cable Works companies consolidated. In 1967, all the 3 companies merged-up to form the Nokia Group. The Electronics Department generated 3 % of the Group's net sales and provided work for 460 people in 1967, when the Nokia Group was formed.



    In the beginning of 1970, the telephone exchanges consisted of electro-mechanical analog switches. Soon Nokia successfully developed the digital switch (Nokia DX 200) thereby replacing the prior electro mechanical analog switch. The Nokia DX 200 was embedded with high-level computer language as well as Intel microprocessors which in turn allowed computer-controlled telephone exchanges to be on the top and which is till date the basis for Nokia's network infrastructure.

    Introduction of mobile network began enabling the Nokia production to invent the Nordic Mobile Telephony(NMT), the world's very first multinational cellular network in 1981. The NMT was later on introduced in other countries. Very soon Global System for Mobile Communication (GSM), a digital mobile telephony, was launched and Nokia started the development of GSM phones. Beginning of the 1990 brought about an economic recession in Finland. (Rumour has it that Nokia was offered to the Swedish telecom company Ericsson during this time which was refused) Due to this Nokia increased its sale of GSM phones that was enormous. This was the main reason for Nokia to not only be one of the largest but also the most important companies in Finland. As per the sources, in August 1997, Nokia supplied GSM systems to 59 operators in 31 countries.

    Slowly and steadily, Nokia became a large television manufacturer and also the largest information technology company in the Nordic countries. During the economic recession the Nokia was committed to telecommunications. The 2100 series of the production was so successful that inspite of its goal to sell 500,000 units, it marvellously sold 20 million. Presently, Nokia is the number 1 production in digital technologies, it invests 8.5% of net sales in research and development. Also has its annual Nokia Game.


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  • Virgin Mobile launches the world's first left-handed phone

    LONDON, March 31 /PRNewswire/ -- Virgin Mobile has unveiled a new mobile phone specifically designed for left-handed people. Available, exclusively from Virgin Mobile, the new Sony Ericsson LH-Z200 has a unique keypad layout with the number keys positioned from right to left, instead of the standard left to right.

    In Britain today twelve per cent of the population is left-handed which equates to a massive seven million people who are frustrated by the right-handed bias in the product design of phones. This simple but clever design makes dialling, texting and menu navigation quicker and easier for anyone left-handed. Famous left-handers include Oscar winning actress Nicole Kidman, Prince William, glamour model Melinda Messenger and former Sex Pistols front man and 'I'm a Celebrity' contestant John `Rotten' Lydon.

    Steven Day, the left-handed Corporate Affairs Director at Virgin Mobile, said: "We have been approached by thousands of left-handed customers who told us they wanted a phone which would work for them. Britain's seven million left-handed people should not be ignored and Virgin Mobile is the first mobile company in the world to offer a solution to this problem working in partnership with Sony Ericsson. We are confident there will be huge interest in this product."

    In addition to the redesigned keypad the new Sony Ericsson LH-Z200 boasts all the great features of the right-handed variant with an innovative flip design and integrated aerial, top quality colour screen, polyphonic ringtones and a built-in modem.

    Virgin Mobile and Sony Ericsson plan to produce a range of left-handed phones and their soon to launch 3G phones will also have left-hand friendly keypads.


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  • Changing the resolution of JAVA Appz/Games One of the few problems with having a phone with a nice big display is that many games do not display full screen. No problem! It's an easy fix that anyone can do and you'll be running full screen games on your phone in no time.Note: This will work about 95% of the time on S60 3rd edition phone models. I have not tested it on other models but feel free. This will not work on phones with a landscape screen (E series). This will work with any MIDlet by the way, not just games.Guide

    1. Using an archiver such as WinRAR, open the jar file





    2. Once you have opened the jar, you will see a folder called 'META-INF'. Open this folder



    3. In the META-INF folder there will be one file called 'MANIFEST.MF'. Drag this file onto your desktop and open it in notepad.




    4. Now you must know 2 things to edit the file. First, you must know the original resolution of the game. Ususally this information can be found on the author's website. Second, you must know the resolution of your screen. Then type the following two lines at the end of the text in the MANIFEST.MF file:
    QUOTE
    Nokia-MIDlet-Original-Display-Size: www,xxxNokia-MIDlet-Target-Display-Size: yyy,zzzIn the example above 'www,xxx' represents the original resolution of the game. 'yyy,zzz' represents the resolution of your phone's display.In the picture example below, the original game resolution is 176x208 and the target resolution of my screen (N80) is 352x416.




    5. Now save the changes in the MANIFEST.MF file and drag it back into the META-INF folder in your jar file to overwrite the old one.



    6. That's it! Now install the jar to your phone and enjoy your full screen game...


    Video Tutorial of this:









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  • Are mobile phones a health hazard? The impact that mobile phones have on health is unclear. Some scientific studies have linked use of mobiles to headaches, memory loss and cancer, while the industry claims that they are perfectly safe.
    A government-funded committee headed by scientist Sir William Stewart concluded that while there was no direct evidence of a health risk from using mobiles, more research was needed to prove their safety.
    Now the government is unveiling a £7.4m research project to try to uncover the truth.
    News Online asked two people on opposite sides of the debate for their advice.
    Roger Coghill is a specialist in bioelectromagnetics, who runs an independent laboratory in Gwent. He has long campaigned for mobile phones to carry a health warning.
    "I do not see that mobile phones used normally pose a health problem, but some people are using them for 20-30 minutes or more at time, and there is overwhelming scientific evidence that there is a hazard to health from that kind of use.
    "My advice is not to get panicked, and to use your phone normally, but to restrict calls to around five minutes a day.
    "We have just carried out a survey of 500 users that shows that 12% of users use their phones for more than 20 minutes a day, and that 1.8% use them for more than two hours a day.
    "It is that 1.8% that we are worried about - that is about 250,000 people who are being put at risk of serious ill health.
    "We do not know exactly what the risks are of sustained exposure to mobile phone electromagnetic radiation. Mobile phone manufacturers should have funded research into that question before they put them on the market - if they were pharmaceutical products they would have to have been pre-tested.
    Health syndrome
    "What is clear is that there is a syndrome associated with excessive mobile phone use.
    "Around 40% of users complain that they suffer from headaches, and many people find that after a day's heavy use of the phone that they have a thumping headache.
    "After a while users feel extremely tired, and their reaction times start to fall off.
    "After 14 months to two years some users will start to develop leukaemia.
    "My laboratory has carried out research which shows that after a seven-and-a-half hour exposure to a mobile phone on stand-by there was a serious degradation of the while blood cells (the cells that fight disease). A day after exposure there was a substantial fall in the viability of white blood cells, and after the second day only 13% of white blood cells were viable.
    "There are some simply, virtually costless things that people can do to minimise risk.
    "If somebody touches a mobile phone to their head radiation is conducted directly into the head. Keeping the phone a couple of centimetres away from the head reduces the exposure to radiation by orders of magnitude.
    "Also if users hold their phone away from their head then after a while they will start to get a muscle ache which will warn them they have been on the phone too long.
    "Protective pouches also help to reduce exposure to radiation, but earpieces are enormously adverse, because they conduct radiation directly to the head."
    Tom Wills-Sandford is director of information and communications technology for the Federation of the Electronics Industry.
    "We firmly believe that there is no link between use of mobile phones and any adverse human health effect.
    "This is based on many years of research. The mobile phone industry is a global industry and research into the safety of phones is done on a global scale - probably $60m has been spent on this particular issue.
    "You have to look at the totality of science, and when you do you will find that there is no evidence of a link between use of mobile phones and ill health.
    "The FEI welcomes all good peer reviewed science, including Dr Preece's work in Bristol, in which, we note, he failed to find any link between mobile phone usage and memory loss despite the enormous amount of publicity we have seen in the last few weeks.
    "The one effect he did find was that choice reaction times were reduced by four per cent after exposure to radiation from analogue mobile phones, but this contrasts with other studies which have found a 20% variation in reaction times when no mobile phone usage has been involved.
    Committed to openness
    "The industry is committed to being open about this matter. We take this issue seriously, and we are concerned if our customers are concerned.
    "But the National Radiological Protection Board and the International Commission on Non-Ionising Radiation Protection set the guidelines that the industry follows, and all mobile phones sold in the UK are designed, built and tested to these standards which take account of all the scientific research into this issue.
    "It is perfectly legitimate that the public should be concerned, and we welcome responsible public interest but we do not get headlines about the many studies that come up with no link between mobile phones and ill health.
    "My advice to people who are worried is that they can always use an earpiece, which can be very convienient in a hands free environment - although they do not need one for health reasons.


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